The idea is to dash in, deal as much damage as possible and reduce or completely nullify the amount of damage they can do. Ifrit is a large and powerful enough enemy that it can pull off arena-wide attacks, pulling back into a charge state and displaying an Ability Power meter on top of them. Our demo with the game built up to a volcanic battle against Ifrit, pushing me to be a little bit sensible with my attacking onslaught, and used the Blizzard to weaken him when I could. When it matches pictures of characters and you can then perform a Limit Break attack – this is at your command, instead of automatic – or if you get ‘777’, then Zack levels up, which is particularly wild when every sensible RPG out there will do this once you’ve earnt experience points, and not when the game semi-randomly just feels like it. That’s backed up by Materia abilities which at this early point in the game throw some handy elemental status effects into the mix, and then the cinematic Limit Break attacks.Īlongside this is the Digital Mind Wave (DMW), which acts like a daft kind of slot machine that’s constantly running in the corner. This is an action RPG with Zack able to move freely around an arena, locking onto targets if desired, dodging many of the lighter incoming attacks, and unleashing a variety of his own. While the follow cam will bring more immediacy to the battling, the fundamentals of the combat remain the same. There’s also a modernised UI that looks like it’s made a half step toward that of Final Fantasy VII Remake’s. Where the PSP original has a fairly fixed camera through battle encounters, compensating for that system’s single analogue stick, Reunion shifts to a follow camera. The biggest changes (outside of the graphics) come with the combat. That can be nostalgic, but here it comes across as a little cheap, especially when the dialogue is matched with rather basic mouth motion and eyebrow animation for mood. That said, you can also see the limits of this remake’s scope. Cutscenes are now fully voiced, but as Reunion reproduces the camera angles, the dialogue and interactions, you’ll see the exact same animations play out. We’re not talking about the cutting edge graphics of FF7 Remake, but the environments feels far more detailed, the lighting looks good, and character models feel almost modern. While I’ve not played the PSP original, briefly comparing this remake with a Let’s Play series shows how the remake is making leaps forward in terms of quality. This is a recreation of the original in Unreal Engine 4, with new 3D models throughout and modernised lighting and effects, and you can absolutely see it. Living in the grey area between a remake and a remaster, Crisis Core Final Fantasy VII Reunion does feel a little underwhelming in places.
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December 2022
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